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Sword of the Sea - Drawings
Gameplay ideas for using architecture as a traversal mechanic

Gameplay ideas for using architecture as a traversal mechanic

Early ideas for a more rectangular shape language for the architecture burrowed into the landscape

Early ideas for a more rectangular shape language for the architecture burrowed into the landscape

Treasure chests and collectable ideas

Treasure chests and collectable ideas

Sword of the Sea - Drawings

Various layout ideas for zones, architectural sketches, and props from Sword of the Sea. Some of these were drawn over a quick 3d block out I made to get the proportions right.

More artwork